THEORY IN PLAY — Interactive Physics ·
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Given

Computed

COLLIDE

The CM worldline runs straight through the wreck — that line IS momentum.

Use the simulation above to change the variables and play through the guided stages. The explanation below describes the default starting values; the simulation updates its explanation as you experiment.

Setup

Two carts on a frictionless track, one gap between them, one dial that matters: the restitution e, from perfectly sticky (0) to perfectly bouncy (1). Everything about the aftermath is already decided — by three numbers.

Momentum

Before touching the collision, bank the invariant: p = m₁u₁ + m₂u₂. The crash is all internal forces — equal and opposite by Newton’s third law — so the center of mass glides at v_cm before, during, and after, entirely unimpressed.

Solve

Momentum gives one equation; the restitution definition e = separation/approach speed gives the second. Two equations, two unknowns, no calculus — the exit velocities drop out in closed form for every e from stick to bounce.

Collide

The crash in real time, and below it the spacetime receipt: worldlines kink at contact, slopes trade according to the formulas — but the dashed center-of-mass line runs perfectly straight through the wreck. That straight line IS momentum conservation.

Audit

Close the books: momentum identical before and after, to machine precision, at every e. Kinetic energy pays the toll ΔKE = ½μv_rel²(1−e²) — zero for the elastic bounce, maximal for the sticky one — and the ledger states exactly where it went.

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